I’ve been doing the new Godot C# Action adventure course, and I’m curious if anyone else is trying to use a 3d model instead of the 2d sprite. I absolutely love this course so far I’m working on the dash feature) but I’ve had several… hurdles in regards to using a 3d model, and I really don’t understand the choice of using a 2d sprite when I’d guess most people want a 3d model in their game (I could be wrong, don’t shoot me).
The biggest hurdle has been rotating the character model to face the direction of movement. I was able to figure it out (which is good, I’m learning to implement stuff that the course doesn’t cover) but I’m also ever so slightly worried that I’ll run into some big issue somewhere that pertains to using a 2d sprite instead of a 3d model. So far so good, though.
Anyone else out there use a 3d model and made it through the course, or maybe can shed some light on if I might run into any major show stoppers down the road?
Also, I just wanted to reiterate that this isn’t meant to be course criticism. This course absolutely covers stuff I haven’t run into in the couple other Godot courses I’ve dabbled in, and I’ve learned a ton so far. It’s really well done.
Thanks!