I have a game that I have been working on for a little while, it was started in 4.2, updated to 4.3 for the new tilemaps and now updated to 4.4.
Other then a couple small hick-ups involving not using “:int” in a place I should have resulting in something being displayed to the player as a float, oops, every thing went well.
…and then I exported the game to my android phone, and even tho it should be faster, as it no longer listens for things like accelerometer by default, it is running/changing scenes everything MUCH MUCH slower.
I was wondering if anyone else has experienced something similar. It is of course possible I missed some new setting (like no longer listening to the phone sensors by default).
Thanks in advance,
Patrick