The thing is, even if Unity backtracks, it’s not only a matter of broken trust but the guy at the helm. He’s an ex-EA guy who wanted to charge $1 for ammo reloads in a game. This new runtime fee thing only proved that as long as he’s at the helm, no matter how much Unity backtracks for better PR, anything he touches rots away. Unity is now proven to be a ticking time bomb, and the backlash is justified as many people have built their lives on Unity just for them to betray their actual users completely - Indie devs and small studios.
Big enterprises can make their own engine, they are not dependent on Unity or a specific engine. In fact, the new fee structure favors enterprises with high thresholds and just $0.005-$0.01 per install, while we indie devs and small studios risk malicious installs with intent to bankrupt at $0.20 per install. The review bomb 2.0. If this isn’t predatory, I don’t know what is
A a good quality free-to-play mobile game made with love and care would surely pass the 200k lifetime install. Less pay-to-win it is, more people play, but with this fee, we’ll be forced to over-monetize the game, affecting user experience.
So I feel it’s a no-brainer to make a quality Godot course looking at this as an omen to what’s to come as even if they backtrack it’s just a bandaid on a ticking time bomb. I looked at the preview of Godot 2D course by GTDV. It was subpar compared to their Unity and Blender courses. That tells me they don’t see Godot as a serious contender. I love GDTV high-quality courses, I purchased all blender courses and Unnity 2D and 3D course, I just wish they gave Godot the same care. If you compare Unity 2D and Godot 2D course you’ll see the stark difference in quality.