Godot 4.2.1 path rotated issue

I am struggling to get the path flat and orthoganal to the floor. When I switch to Y view, and create the path as described, it’s as if the path is rotated. Everything from there is broken, the enemy travels at an angle. When I try and modify the path 3d, or the individual points, I can’t get it to “lay flat” on the floor.

Any tips to fix this? I assume it’s a 4.2.1 issue. I have tried multiple times to create the path, always seems to rotate at some angle along it’s length.

I ended up fixing the issue by resetting all the y values to 0 on each curve point. For some reason there’s a tiny float value added to them

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