Godot 4.2.1 crashes under Windows, but is fine under linux

Very frustraiting. It seems that .NET development under windows is very unstable.

Under Windoze, Gotdot 4.2.1 crashes when trying to run the project. In fact, it crashes just loading the product most of the time, but not all of the time.
Crash during load

Godot_v4.2.1-stable_mono_win64_console.exe
Godot Engine v4.2.1.stable.mono.official.b09f793f5 - https://godotengine.org
OpenGL API 3.3.0 Core Profile Context 23.11.1.231017 - Compatibility - Using Device: ATI Technologies Inc. - AMD Radeons

Editing project: G:/Users/ndavie/Documents/github/GodotFun/Dungeon RPG
Godot Engine v4.2.1.stable.mono.official.b09f793f5 - https://godotengine.org
WARNING: dzn is not a conformant Vulkan implementation, testing use only.

If I’m lucky enough to actually load the project, it will pretty much crash during an attempt to run
Crash during run

G:\Users\ndavie\Documents\Godot\Godot_v4.2.1-stable_mono_win64>Godot_v4.2.1-stable_mono_win64_console.exe
Godot Engine v4.2.1.stable.mono.official.b09f793f5 - https://godotengine.org
OpenGL API 3.3.0 Core Profile Context 23.11.1.231017 - Compatibility - Using Device: ATI Technologies Inc. - AMD Radeons

Editing project: G:/Users/ndavie/Documents/github/GodotFun/Dungeon RPG
Godot Engine v4.2.1.stable.mono.official.b09f793f5 - https://godotengine.org
WARNING: dzn is not a conformant Vulkan implementation, testing use only.
WARNING: dzn is not a conformant Vulkan implementation, testing use only.
Vulkan API 1.3.260 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon(TM) Graphics

WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings.
     at: _editor_init (modules/gltf/register_types.cpp:63)
WARNING: Case mismatch opening requested file 'player.cs', stored as 'Player.cs' in the filesystem. This file will not .
     at: open_internal (drivers/windows/file_access_windows.cpp:132)
Godot Engine v4.2.1.stable.mono.official.b09f793f5 - https://godotengine.org
WARNING: dzn is not a conformant Vulkan implementation, testing use only.

I guess I’ll need to do the rest of this course under Linux

In case someone says, “It’s not conformant”. It is, and it will run it you try enough times.

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