Gnome jitter when jumping (unity 5.5.1)

Okay, I found that because I am using a later version of unity when I created the gnome animation it would jitter between jumps, specifically the gnome would jump a few types, pause, then jump a few times, pause and so on.

I found a solution based on a post from a previous thread is to add a “rotation” in the animation and set the first and last keyframe to “auto” from the right click menu.

Steps to fix:

  1. Go to the animation tab and select the “game hop” clip/animation.
  2. Click the “Add Property” button and select body/transform/rotation and add the rotation for the body object.
  3. Click the first key frame column such that 2 keyframes, one below the other, turn blue. Now right click and select “auto” from the popup menu.
  4. Do step 3 for the last key frame column. Test it, the jitter/pause should be gone.

If there is an easier way to do this could you please share.

Thank you! It was helpful and I would not get this answer from anywhere! Thank you again!

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