Glitchy areas on Lp dragon with normal map

Lp dragon got some small weird areas like in the image after plugging in normal image

I found the area on the normal map where this spot is and its a bright yellow color but i dont know why.

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Have you tried changing extrusion and max ray distance parameters?

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Also check the normals are the right way round in that area. Or there is not some other geometry glitch like double verts, inside faces.

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