Glitching Doors

Hello,

When I used the same code used in the lecture (applying DeltaTime * 0.5f), the doors open but they are super glitchy.

Any idea what could be the problem?

Thanks Alot,

Could you describe the behaviour in more detail?

I tried my best to get a screenshot. It keeps moving up and down even when it is fully open.

Now, I tried to make a Log to see exactly what is happening using the following:
FString Rotation = GetOwner() -> GetActorRotation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s"), *Rotation);

The glitch stopped, but if I remove the log code, it comes back.

below is my code if it could help.

Well that’s… interesting.

Would you mind sending me your project using the following link?

https://gdev.tv/projectupload

Please use File > Package Project > Zip Up Project within Unreal as this will ensure only required files are zipped up and things like the Binaries are excluded.

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