Hello,
When I used the same code used in the lecture (applying DeltaTime * 0.5f), the doors open but they are super glitchy.
Any idea what could be the problem?
Thanks Alot,
Hello,
When I used the same code used in the lecture (applying DeltaTime * 0.5f), the doors open but they are super glitchy.
Any idea what could be the problem?
Thanks Alot,
Could you describe the behaviour in more detail?
I tried my best to get a screenshot. It keeps moving up and down even when it is fully open.
Now, I tried to make a Log to see exactly what is happening using the following:
FString Rotation = GetOwner() -> GetActorRotation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s"), *Rotation);
The glitch stopped, but if I remove the log code, it comes back.
below is my code if it could help.
Well that’s… interesting.
Would you mind sending me your project using the following link?
Please use File > Package Project > Zip Up Project within Unreal as this will ensure only required files are zipped up and things like the Binaries are excluded.
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