OMG Finally got this game to a ~complete stage!
Design Notes:
I basically stayed with the course design docs but did differentiate on a few things. The audio effects were rushed but I’m ready to move on to another project as this game took a lot out of me
They say the hardest thing to do is to FINISH a game, which is definitely true in this case. It took me 2 attempts to get through this section of the course.
The enemies (attackers) are procedurally generated and the difficulty scales as a percentage of the defender strength. I’m not sure even I can beat it on hard, so that needs a little tweaking. Easy is certainly winnable by anyone once you get the hang of the game.
There is a live player vs attacker strength meter which shows how much attack power your defender have versus the attackers total health.
Its only 2 rounds of 5 waves, so it can be beat in a few minutes. Again, this is mostly for learning not creating an hour long game session.
Please post any bugs you notice or suggestions for me to implement at a later time.
Enjoy!
Geoff