Getting events from particles ☄ (No matter how fast they are)

I managed to get my enemy collision script working so that it does not miss any of the particle collision events on the enemy’s.

Here is a short video showing it off:

The unity docs (attached below) say to use “GetCollisionEvents” if you do not want to miss any events so that is what I have done here.

I am happy to share my scripts if anyone is interested and am also welcome to hearing on how it could be improved :slight_smile:

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Phenomenal job! How are you enjoying this section?

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Thanks! I am enjoying it very much, I don’t think I would have made this genre of game and that would have been a shame because it is really fun to make haha :grinning_face_with_smiling_eyes:

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