FVector position = GetOwner()->GetActorLocation();
UE_LOG(LogTemp, Warning, TEXT(“x:%f y:%f z:%f”), position.X, position.Y, position.Z);
1 Like
Looks good
FVector position = GetOwner()->GetActorLocation();
UE_LOG(LogTemp, Warning, TEXT(“x:%f y:%f z:%f”), position.X, position.Y, position.Z);
Looks good