FString ObjectName = GetOwner()->GetName();
FString ObjectPos = GetOwner()->GetActorLocation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s is at %s."), *ObjectName, *ObjectPos);
This caused the output log in the unreal engine to say
LogTemp: Warning: SM_Chair_2 is at X=-410.000 Y=-280.000 Z=20.000.