I already reparent Tank_BP and TankController_BP but there is no Pawn. I already tested in 4.11, 4.12 and 4.13.
My code is in https://github.com/ricardodiasc/BattleTank.git
Thanks in advance.
Ricardo Dias
I already reparent Tank_BP and TankController_BP but there is no Pawn. I already tested in 4.11, 4.12 and 4.13.
My code is in https://github.com/ricardodiasc/BattleTank.git
Thanks in advance.
Ricardo Dias
if (Tank)
and if (TempPawn)
should be if (!Tank)
and if (!TempPawn)
, respectively. The if code should run if we don’t have a pawn, not if we have one.
Thanks for the fast reply. Only in my head i thought the logic was reverted