GetMouseButtonDown(0)) to GetMouseButton(0)) Causes 'Distracting Bug'

So, when we made the change from ButtonDown to just Button on Attacking, I get the purpose, so you can click the mouse down, run run run run around, and then move it onto an Enemy and attack, without ever letting go. Playing around with it for about 30 seconds, I notice I could just mouse over, mouse off, mouse over, mouse off, and he’d do some janky weird quick attack animations, never really finish a punch, and the bad guy would just die after enough of them.

It looks really bad. The old way, no matter how many times I click on off, try to attack cancel, and re-attack, and stuff, it never let’s me glitch combat and kill the bad guy unless I let the punch land. This seems like a better experience. I’m sure there are ways to make the other way work… is this fixed later?

I prefer using MouseButtonDown for both attacking and moving. It’s all a matter of taste. You can set it back to MosueButtonDown if you wish.

Privacy & Terms