GetKey means returns true while I’m pressing the designated key and GetKeyDown means you press the designated key once? In the example we use Input.GetKeyDown(KeyCode.L) (and i assume we press it once) to load next level?
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Correct. GetKey()
will return true in every frame that the key is held down while GetKeyDown()
only returns true in the first frame that is is pressed, then false after that even if the key is still down - which it is rather often because the frames can, and do, happen multiple times in the moment we press a key.
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