Hello,
I have triggers that I want to attach doors to. Essentially it works in the opposite direction of the OpenDoor Code in the EscapeBuilding Section. I have this code all ready and working.
My issue is this:
I want to call the angles up for these doors. But in order to do that I need to GetActor. However, they are initialized to nullptr. I assume I need to find a way to point my AActors to some other actor within the game.
How do I do that?