This is by far the weirdst project boost I’ve played, and I meant that as a compliment, it’s even emotional, first emotional project boost I’ve seen.
The atmosphere you created is superb, the use of fog, emission materials and simple primitives, it’s beautiful what you did with so little and that checkpoint is something really cool, haven’t seen that mechanic in other project boost games before, that’s a great way to keep the player engaged but challenged at the same time.
But there are some issues that kill the mood:
- The top pillar in the first level kinda blends with the background.
- The music ends too abruptly and starts the same. I suggest you add a fade, you just have to control the volume, I think you can even do that with an animation, that way you can avoid coding.
- Almost pixel perfect precision gaps, please don’t do that, I know the game should be challenging, but there’s a fine line between frustrating and hard, it gets even more notorius when the second part levels are easier than the first 4.
- Rick’s voice… anyone that has done the course knows that the boost sound is Rick’s voice distorted, it’s something that really never made me laugh or anything in any other project boost games, but in this scenario it’s just hilarious to have an incredibly emotional game and Rick blowing on a mic for the sound effects, I suggest you change that.