Hi,
I’m new to Blender and this course. A query -
After using the Bevel tool to create the pawn base in Lecture 68, the geometry count was as follows -
Vertices: 608
Edges: 1184
Faces: 578
Triangles: 1212
And when we try the alternative to Bevel, using the Subdivision Modifier with View setting to 2, we have -
Vertices: 838
Faces: 833
Triangles: 1666
So does this mean that in terms of performance, the Bevel tool is better because the pawn base created has (overall) lesser geometry than when its created using the Subdivision modifier?
What would be the advantage of using the modifier approach then?