The following is my summary of the video game types and genres of those listed in the challenge:
StarCraft
StarCraft falls under the strategy category, and the real-time strategy sub-category. Being a strategy game, it uses a top-down camera that views the area from above so that the player can control their units effectively. The game does have a strong story and setting, and the gameplay utilises this by having three factions that have different units and abilities. The game was most likely produced for hardcore gamers, and certainly produced some with the competitive multiplayer following it garnered.
DOTA 2
DOTA 2 also falls under the strategy category, and is real-time but falls under the MOBA (Multiplayer Online Battle Arena) sub-genre. Notably this is playable only online (although I think you can play by yourself). The player controls a Hero that can gain experience and level up during the match, so some RPG elements are used here. This game is definitely focused on the hardcore gamers, and even has professional competitions that are watched by millions of people.
The Witness
The Witness falls under the adventure game category, due to its focus on exploration and puzzle solving. It obviously falls under the puzzle sub-genre, with over 500 puzzles in the game, and solving them is the definite focus. The game is experienced in the first person, and is single player only. The game seems to be accessible to both casual and hardcore gamers. A casual gamer who likes puzzles could play it occasionally and solve a few puzzles at a time, while a hardcore gamer might challenge themselves to solve them all.
Minecraft
Minecraft doesnât particularly fit well under any of the four main categories listed in the lecture (Action, Adventure, RPG and Strategy), the closest one being Adventure due to the exploration element. An open-world game seems the best fit, as the player is free to move around the game area however they want, with no restrictions due to story or skill level. Open-world could be considered a genre all on its own, or a sub-genre of one of the others, depending on how you define genres and sub-genres. Minecraft is unique in that the game doesnât have a goal or something that the player is supposed to achieve, but rather the player decides how they want to play. A friend of mine once compared it to being given a whole box of Lego, and you can build what you like.
Itâs first person, and can be played locally or online. I see it as more aimed towards the casual gamer, since it has no definite goal, but youâd be amazed at what some people have created in it, and you can bet it took them a lot of time!