General Design Question - Game Tuning

I’ve recently been working through the Unity 2D course, in Glitch Garden at the moment. I’ve noticed that we have a lot of tuning levers all over the place, some of them attached to animation events, some of them on game objects themselves. Wouldn’t it make more sense to centralize the majority of the tuning levers in one place so they can be easily adjusted without having to search for them? (movement speed, health, damage, cost, etc) It could be that is coming up later in the course and I just haven’t got to it yet.

Hi Zafaron,

The Unity 2D course mainly caters to beginners. For this reason, Rick tries to keep everything as simple as possible. He will not create such an object.

Nevertheless, you could do that. :slight_smile:

Thanks for the response. I can see how that makes sense as figuring out how to get access to everything you want to access on the different game objects is one of the harder things to understand when starting Unity.

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms