I will be following along closely with the lectures and deviate where I feel comfortable in doing so. My intention is rather than hunger games (which I am a huge fan of), I will be doing something more along the lines of “The Running Man.” The Running Man
Fitting like the hunger games, but when it came out in 1987, it was a glimpse into the future, 2017!
GDD – The Gauntlet
Concept:
- You are an unwilling contestant in a sadistic game show
- Survive as many encounters as possible – arena
- There are only two exits, death and no one has ever made it to the other
- You can use force or stealth to pass each arena
Rules:
- You can pass an arena undetected
- If detected, you must clear the arena
- Checkpoints save when you pass to a new arena
- Reward at each checkpoint depending on how previous arena was solved
- If killed, return to the last checkpoint
- You and enemies fight for the same resources
- You are scored on how many arenas you survive
Requirements:
- Arena landscapes
- Unreal Starter content + Landscape tools
- 2 guns, and two ammo types, possibly other weapons later
- A rigged humanoid character we can modify
- Various sfx, look into purchasing sound pack
- Everything else!
Potential Technical Challenges:
- Serialisation when saving
- Checkpoint system architecture
- Reward system
- Smooth networking for co-op play
- Procedural generation of arenas
- Creating a new skeletal animation