GDD - Loose Cannon

Testing Grounds GDD

Rules:

  • Cross the level
    •   Remain undetected
                    or
      
    •   Wipe out all the enemies
      

Player Abilities:

  • 9mm pistol
    •   Limited ammo
      
    •   Noisy
      
    •   One-shot-one-kill
      
  • Hide in the shadows (skill)
    •   Hiding in shadows makes the player invisible to unalerted NPCs
      
    •  Cooldown
      

NPCs:

  • Will patrol an area
  • Limited field of vision
  • Walk loudly
  • Armed with pistols
    •   Inaccurate
      
    •   Player can take 3 hits per level
      

Environment:

  • Provides shadows
  • Provides cover for firefights
  • Simple square layout with hallways and intersections

Technical Requirements:

  • Player model
  • NPC model
  • Environmental objects
  • Hitscan weapons
  • Randomized shots for NPCs
  • Line Of Sight system
  • Scoring system
  • AI behavior system
    Theme:
    1980s Neon-noir

You are the only loose cannon cop who is willing to take on the entire fortress of disguised lizardmen, hunting for their leader who has taken your paramour hostage.

But the maze seemingly never ends…

I like the shadows idea.

Though it may be hard I think to prototype that early in on in the basic world we’re working with, at least at the stage I’m at, no many objects for casting shadows.

Maybe just have static shadow volumes initially to represent them and setup the mechanics while you’re still world building.

That’s pretty much what I was thinking. Just cheat a little and use a trigger volume to shift into the hidden state.

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