Black Ninja Trials
Black Ninja is a training ground game for the black ninja clan.
Concept:
To prove your abilities by completing multiple trials consisting of Enemy Ninja, traps and puzzles.
Complete each stage by reaching next gateway (check point); If discovered the gateway will lock until all enemy are eliminated, so be stealthy, or go on a killing spree.
Rules:
Reaching a check point:
- Undetected (AI haven’t seen or heard the player);
- All AI enemies are dead.
Alternatively
- Unlock the secret door (look for clues).
Enemy can be eliminated using:
- Environment (Falling, movable objects, gas – yet to be determined);
- Traps; or
- Ninja stars.
Other details
- A player can be discovered by site;
- Noise will attract Enemy;
- Explosions will Alert enemy;
- Environmental kills will NOT Alert enemy;
- Checkpoints are saved when you enter a new area;
- When dying, you will re-spawn at checkpoint;
- You have a limited number of lives; and
- You are scored on how many areas you survive,
bonus points for not killing enemy’s,
or killing by stealth.
Initial Requirements
- Animated character model
With custom animations for (this maybe beyond my abilities)
• Hiding behind a wall;
• Throwing items;
• Peeking corners. - Static meshes for ninja stars
- Static meshes for Supply boxes
- Static meshes for Traps
- Landscape tools
- Sounds effects and music
Future Improvements
- Achievement system
- co-op play
- Procedural generation of testing grounds
(I don’t think this is achievable but happy to be proven wrong)
Summary
I will be attempting to develop this game as part of the tutorial. Looking at the end results of others I think I may have taken on too much. It’s early days in the process so lets see what I end up with. At the end it will be interesting to see how close to my Concept I reach.
My additional challenge:
I have (recently) purchased the “Unreal Multiplayer Mastery” course and am struggling to ignore it until I have this course completed.
Kind Regards,
Zanoroy