pdoogs
#1
Testing Grounds GDD
- Optional entries in italics
Rules
- Pass undetected through grounds
- If detected must clear grounds of enemies before progressing
Requirements
- Scenery
- Props and Textures
- Rigged Humanoid Character
- Gun and projectile meshes
- SFX
Technical Challenges
- Procedural generation of Testing Grounds
- Controlling skeletal animations
- AI Behavior and awareness
- Tracking large assets in Git
- Using light and shadow as a way to hide from AI
- Stealth kill mechanics and potentially animations
- AI’s ability to listen
- Walking over different materials to cause louder or quieter sounds
How the Grounds Spawn
- Block previous testing grounds with red barrier
- If AI is alerted, lock player in current grounds until cleared of enemies
Privacy & Terms