Gameplay demo

This is what I’ve got so far. I set up a serialized struct, that holds my boost speed, rotation speed, and a material, and have my left and right arrow keys set to toggle between them.

Right now, I have 4 different settings, each nimbler than the last. These do not represent different vehicles, but the same vehicle with different amounts of cargo.

I am trying to set up competing motivations for the player. On the one hand, if they travel with less cargo, the ship is more nimble and they have a better chance of finishing the level. But on the other hand, finishing the level with more cargo is worth more money when you sell that cargo.

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Cool stuff :slight_smile:

Great start! I’m looking forward to seeing how your Project Boost evolves :slight_smile:

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