Pleas can any one help me in Gameplay Ability System.
I can not replicate Gameplay Ability.
I play AnimMontage in GameplayAbility class and with the help client side prediction (which build in GAS) its ulpload on the server, but Server dont replicate it.
I try to fix it in a simple way and in parallel also call NetMulticast function. it fix the problem but also prevent to execute some Gameplay Tags.
so I quit not understand how can i use it in multiplayer?