OK so… new day, new problem (apologies again, because this one is probably out of context).
I was recently testing the build of my game, when I realized something I introduced to my game partially exports the data. In other words, some of the data is there on the hierarchy and makes it to the final build, and some of it is literally instantiated on the spot when the game runs, hence it never makes it to the final build
What can I do to combat this?