first off, way to nail it. best course i have seen from any instructor on any platform.
the only even slightly meaningful critique was the player respawn. i hated everything about the architecture of that. attaching script directly to an image, having a UI script run respawn. I feel like it was late in the course and maybe there was some “instructor fatigue/rush” setting in. it just felt so messy compared to everything else you did in the course.
Possible bonus ads to this that might not take up too much time
- expand the megakill into a basic achievement tracker
- using some physics textures or surface effectors to make sticky/bouncy objects or conveyor belts
- polish to audio manager to clean up some of those edge cases where the design pattern broke
- modifying the jetpack code to be a modular generic movement ability class that could be easily made into a run, dash, roll or whatever just by changing a few values set in the inspector.
side note… i really wish there was a good beginner+ course that included some basic inventory or crafting type stuff. too big of an add for this project and not in scope, but that would be nice to see in your next course.
you nailed this one. if i had purchased on udemy it would be a 5 star easy.