Will you cover Blueprint in Unreal?
Yes, we use Blueprint if it’s more suited to the task then C++. For example specifying how things move, binding input, building assets, AI behaviour and more. We first use it in Section 3 (Building Escape) and then use it extensively throughout the course.
In Section 4 (Battle Tank) we sometimes prototype our code in Blueprint and then translate it to C++.
If your intention is to build games in Blueprint only then you’ll gain a
much deeper understanding of how it works by taking the course and following along with the C++ content.