I had fun playing this
It looks cool visually and I’m liking the music too.
The upgrades is a good idea, maybe it should be at the beginning or the end of every level? That’s just personal preference though. One thing that could improve is the default laser - I noticed that you cannot do repetitive firing by tapping the space bar, which would be cool.
Good effort, look forward to seeing the final version!
still balancing this. there will be ingame tutorial and survival will be opened after some levels in story mode, maybe in story mode acces to shop will be limited, like reaching som kind of shoping station in space (checkpoint system maybe)
Also final version of upgrade window will be totally diferent, but as I’m totaly new to this gamedev stuff, it’s pretty surprising how much work is needed to be done even for some simple project like this one…
By this you mean that only one laser gun is active when you tap space?
I think this is really good point, will work on it!
New resource added - Energy
It’s needed for your weapons to work and it’s powering your brand new Energy shield
Energy Shield absorbs energetic projectiles from enemies (will NOT stop asteroids, rockets and enemy ship from damaging you)
Once you drain your Energy pool you can’t shoot and your Energy shield is down.
You can start shooting again imediatly after you restore some energy (automatic increase), but you have to save some amount of energy to restart your shield (approx 1/3 of total amount)
I’m really liking it so far. I think you’ve got some talent behind it and just keep after it! My only concern is that sometimes the enemies and homing bombs ( the red glows ) seem to move really slow and they start to take up the whole screen xD Other than that maybe a few UI tweaks and it’s all gravy.
Thank you
Do I uderstand it right that you are pointing on how the screen becomes overpopulated?
You know there is still a lot of to do, and once it will be done player will engage survival mode after Story (or some part of it) will be done, so you will have somehow upgraded ship and survival is Endgame mode
And yeah UI is pain, but i don’t know how to do it right on first try, so I’m just improving it by try&fail cycle (first version on upgrade shop was absolutely unusable for anyone but me )
Energy adds some tactical spicing to mix, and it will be more important as I’ll add more to game.
Awesome! Well I’m following your thread so definitely post here if updates become available if you dont dont mind. I’d like to check out how it develops!