Just a quick question…
In this lecture, Empty Game Objects were created for the Player, Enemy, and Background. Each of these objects has its own transform (reset to zero). The appropriate 2D image was then dragged beneath the game object in the object hierarchy creating a child object with another transform and sprite renderer.
If you add a 2D sprite renderer directly to the parent object (by ‘add component’) and set that to the appropriate image you only have one transform and the sprite renderer component. Does this matter and is there a benefit to having an empty parent object with the image childed to the parent in its own object?