Hi, so my game was working fine and everything but i left it for a while then went back to developing it i only added a few rocks and walls and a spaceship in it i didn’t change the code or add any new blueprints, the game starts in the editor but after i package it and hit the start button it does not work, i saw someone say include the levels you want to package only in the project settings i did that but the issue is still there, all the other buttons in the main menu work just fine it’s just the start button
What do you mean by not work? Did you select the right map for the game default map?
The default is the main menu so when you open the game it takes you to the main menu first but after i press start it shows the loading screen then takes me back to the main menu and does not open the game level, if i do the same thing but in the editor it works just fine this happens after packaging the game only
Could you show the code that loads the map?
Sure here it is !
Main menu widget blueprint M posted by anonymous | blueprintUE | PasteBin For Unreal Engine
This is the main menu level blueprint : M2 posted by anonymous | blueprintUE | PasteBin For Unreal Engine
I’ll try see if I get the same thing tomorrow as it’s getting a bit late.
Take all the time you need !
Sorry but I don’t get the same behaviour, it works fine. Do you get any useful information in the logs? It should be in the folder for the packaged game under ProjectName > Saved > Logs
This is the only error i seem to find.
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
when i set the default map to the game map i get this and it no longer takes me to the main menu
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking Main_Menu_Level
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking Mars
Did Unreal not cook your project before you packaged it? You can cook the content separately via the File menu
That solved the issue thank you ! 
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