I have followed the instruction given in course video 28(custom box trigger blueprint ) but the game is not restarting like it is supposed to , I have attatched the blueprint below
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I have followed the instruction given in course video 28(custom box trigger blueprint ) but the game is not restarting like it is supposed to , I have attatched the blueprint below
You need to change the Overlapped Component to Other Actor on the On Component Begin Overlap Event. You want to compare 2 Actors because Pawn is an Actor derived class.
thank you, very much
I was happy to help you
Can you check the box to mark the solution
whick box??
just under the solution post beside the heart. When we do that the solution is quote under the first post.
This website is often in the 3 first results in google and it is always easier to find a solution when we do not have to read! I found it really helpful!
I am having the same issue with it not restarting, I’ve rebuilt the code and the pawn several times and ensured it matches to the video. I researched some alternative reasons too to no success. Could I be stuck in a loop? the “Open Level by name” does indicate the target it gameplay statistics instead of the level though and I’m not 100% how to resolve that.
Character rolls off the edge and falls forever.
Saved the level and everything multiple times
Restarted Unreal.
Not sure what to do?
I noticed the first screenshot shows get current level isn’t connected to open level- I have ensured that it is before creating this post- the image was supposed to be replaced but I forgot to. I assure everyone that everything is connected like in the second screenshot for those two nodes.
I was able to resolve this by entering the player pawn blueprints- selecting the static mesh, and changing it from a physics actor to a pawn in collision. After saving and compiling it works perfectly!