My Glitch Garden game.
It’s essentially the same game as the lecture, except for a few minor tweaks.
Link: http://www.sharemygame.com/share/349f74a2-3256-4f25-97c3-544debc48ca9
Features:
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“Rules” Section that (poorly) explains why you’re there and what you need to do, as well as a brief (and poor) explanation of the defenders and attackers.
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Options section where you can set your volume and difficulty.
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Difficulty: Changes Attacker / Defender Health, total level time and starting stars.
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Easy is insultingly easy, Normal is easy, and Hard is a little challenging.
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In Game, defenders you can’t afford are coloured red on their buttons when selected / hovered, and their text is Yellow for affordable and white for not.
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Pause button, for all your Pausing-related needs!
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Exit button, for all your Exiting-related needs (Now with “Art Thou Serious” Modal dialog box, in case you fat-fingered the wrong button)!
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Both the pause button and the exit modal dialog box pause the game.
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With the exit modal dialog box, click the Red “Yes, Exit” button to crash back to the main menu, or ANYWHERE ELSE to close the dialog box and continue the level.
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If those marauding varmints manage to destroy everything you know and love, you can restart the current level by clicking the “TRY AGAIN!” button on the FAIL screen.
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Gnomes: Just a heads up, Gnomes cost 10 * [Number of Gnomes] stars. They’re the glass cannons of the defenders (i.e. High damage output, low-ish health).
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Lizards: They have a nice death animation that everyone’s probably already used - projectiles even pass through them while they die.