I kindly need feedback on a game concept I’m prototyping.
I don’t have a playable prototype yet, but needed to guage the interest in the concept and see what everyone here thinks about it please.
I’m working on a top-down survival rougelike game.
The game is going to be similar to Vampire Survivors in terms of retro style and basic gameplay progression, but with a twist: you play as a hotrod or various other beefed-up vehicles!
So your power-ups come in the form of new weapons, engines, and car parts instead of magic and such.
The game will also instead be set in an open world that’s procedurally generated to keep each playthrough fresh and exciting. There will still be different stages, but each will still be procedurally generated with their own unique look and feel.
I’m aiming for a balance between familiar survival elements and the thrill of vehicular combat and customization.
I’m working through the “Indie Game Success Roadmap” Course.
I got to lesson 17 and I’d like to gather some feedback on an idea I’m working on related to this course, to see if I can apply what I learned so far, a bit better.
I’d appreciate any feedback on this concept, especially in terms of:
- Is this something you’d be interested in playing (and hopefully some detail on why yes or no).
- Ideas for unique power-ups or car parts that you’d like to see or that you think would be fun to use.
- Suggestions for locations you’d like to have levels based on that you think would be fun to play on.
Thanks in advance for your thoughts and suggestions.
I’m really looking forward to hearing back from everyone here!