Great job! Control feels good, the AI doesnât patronize, randomized reflection vectors to keep things from getting stale, and you even thought to handle what would happen if the ball clips out of play!
Since I have a full time job, I currently donât have in mind to make big games but instead doing small things like
Update my previous game, also made in Godot, trying to add small features, like a menu or something, because the game is simply reaching the destination without any real challenge for the player.
Making another âcloneâ game, specifically the Alien Attack game from the 2D Godot course with a twist.
Both ideas are always regarding learning how to use better the Godot game engine.
Very good! I certainly had fun making my version of Alien Attack too.
The reason I ask is because this might be of interest to you if youâre looking for targeted inspiration for gradually building your capabilities. Youâve already completed level 1 as it is =)
Iâm glad others are finding it useful too! I havenât actually done it myself because I only recently discovered it and Iâm developing a full-fledged game, but I really like how this challenge is structured, yet open-ended and flexible. It seems to be pretty popular, and probably for exactly those reasons.
I âonlyâ need to find time; work, looking for (more) work, studying Blender, a pending course on UE, ML, AI⌠and the weekly Collab, of course. Still I will find the way !
Thank you very much for sharing the link.
In the how it works section it is mentioned Pong as a game to start making, which I already did .
Iâm going to ask them to feature also my game since I did all the goals.