Game environment

I just need a clarification on where to create a environment for a game, is it on modeling software like blender or game engine like unreal and unity?

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Both?

Typical workflow is to create your models in 3d software like Blender. Bring them in to game engine and “assemble” the game environment / game map / game level there.

(But sometimes bigger chunks of games environment are created in 3d modelling software. And I even heard about whole levels being created in 3d modelling software.)

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The Environment Course is getting a update at the moment right? I’m wondering how much will be cover there like will we able to at least roam the scene that will be created from the course and do i need to learn the code for the game?

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Yes, it’s being remastered right now. I didn’t do it yet, but I’ve checked the current scope of the course.
IIRC before remaster the course didn’t cover game engines, just blender.

I don’t know what are the plans for remaster, but I doubt that game engines will be focus of it. This is fundamentally a Blender course. I don’t see anything about it in the description of the course. Only: " And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal." and " The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces." which doesn’t mean that you will be learning unreal or unity.

@NP5 do you know if there are any plans to cover importing the assets into a game engine and building a scene/map there?

(I think :leaf: has separate course for building environments in Unreal… which is as far as I can tell only available in the humble bundle package right now)

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oh i didn’t mean to say that the game engines will be the focus of it, more like create the assets then transfer it to a game engine for a final result, it didn’t to be super detailed just enough for like a walk around the scene and I’ve check the unity and unreal bundle i didn’t see anything about environment/world building in it, from the looks of it they’re focus on game making. It just got me curious about it because of the bonus section in complete blender course because it looks like it got cut half way.

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I agree that it would be cool to have that kind of section, but I doubt there will be it… Edit: as it basically would mean another section or two on how to use given engine, how to build levels there, how to add FPS controller, etc. etc.

As for UE env course I mean this one:

image

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Oh wow that course looks so promising, do i need to get the more beginner friendly course before that one or can i go straight to it?

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Sorry, I don’t know. I learnt about this accidentally. Description suggest it’s beginner course though…

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Yo it’s good enough that you told me about it, thanks a lot this is amazing!!

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No, I have no inside info on what the course will have in it.

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You make things in Blender then those that want to, can use them in games by importing them to a game engine. It is not the sole use of Blender to make game objects. Nor any particular engine connection. I believe the engines themselves make some add ons to aid transfer to their system, or third parties do.

Personally, I think the game engine courses need the details on getting assets into them from other packages, rather like Blender courses show how to get image textures into Blender.

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Overall it’s a complex topic. Exporting 3d models is way more complex than importing images. Not only that standards are messy (USD is the promise to solve it… we will see), but also that you have things like skeletal meshes, animations, shaders etc.

I don’t know what’s the best approach. I can give arguments for having those topics cover on either side… or both. Maybe those should be covered even in separate “pipeline” mini-courses. On the other hand, after finishing full blender course (not the mini one) and full engine course - one should have enough knowledge to figure out the import/export aspect using documentation and/or youtube.

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Yes, I have suggested there is a place for mini courses that cover connecting various software to each other. No one seems to do it. There probably are YouTube versions splattered about.

Apparently since Blender 3 you can import and export USD. Though it seems there is ongoing work still. Too complicated to know what they are still doing.

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