[Game] Does my game work?

Hi Guys,

I completed my text101 game (it’s pretty much as described in the course, haven’t added anything unique yet) but I’m not sure if the web build is working. In my browser, all I get is a button to download Unity Web Player, even though it’s definitely downloaded. The Windows standalone build also works. Please let me know if you can play my game, and if not, if you know of any way to solve the problem!

https://gamebucket.io/game/dc7a7c57-f5cc-44be-b2f7-5015341f290c

Thanks!

Hargey

PS I built the WebGL version with Unity 5 and it seems to work fine.

https://gamebucket.io/game/b0a67bba-86c4-4f25-a618-53c650506553

The WebGL version runs fine.

The non-WebGL version does not work for me, I am using Chrome.

Most of the modern browsers have now removed support for the underlying technology which the Unity Web Player relied on - hence the game not working.

Hope this helps. :slight_smile:

Thanks Rob, surprising but I suppose if WebGL is the new standard then it doesn’t matter :slight_smile:

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Many of the games shared on the forum sadly have not been built using WebGL, many have used the Unity version mentioned in the course, sadly this means that a lot of peoples games do not get seen and thus, no feedback provided.

If you are prepared for a few differences between Unity 4.x and 5.x/2017.x, all of which have been covered on the forum here very well already, then using the latest version I would suggest is the way to go. :slight_smile:

Thanks for the advice Rob. I’m a rank beginner, will I run into trouble if I work in Unity 4 and then convert the project in Unity 5?

I wouldn’t say trouble. There are simply some differences.

One of the main differences is Application.LoadLevel now being obsolete, it has been replaced with SceneManager.LoadScene. As such, anywhere in your code where you load new scenes, this will need to be updated. This is more relevant when you get to Block Breaker / Laser Defender / Glitch Garden.

Another specific change is in relation to the Particle System, the way in which we access some of it’s properties has changed. This is only really relevant in Block Breaker.

All of the relevant differences have been covered very well via questions from students on the forum, and indeed the GameDev.tv team have added some materials/lectures to the course regarding the differences relevant to each section for Unity 5.

At the end of the day, there is a supportive community here which will help you - so if you do run into any issues, just post :slight_smile:

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