Hello GameDev community!
I’m here to ask for your insight about a “Game design patterns and game programming design patterns” course. As i have a little programming background and zero knowledge in design a software/game, a course abouse this theme would be very important to me. You can vote or comment this idea here
Right now I’m reading “The Art of Game Design: A Book of Lenses” but I’m not sure if this the right way to go. If someone could offer me some guidance, it would be very helpful!