I have made the project OpenSource and if anybody of you have some suggestions let me know by creating a new issue. I already a few features planned like AutoTyping effect.
Okay the auto type is a little complicated You need two bools firstReturn and isTyped. And if you want to use the same key for the auto fill you need something called a “key switch”. If you make sure the key press for items is not the same as the key to fill in the auto type text, you won’t need a key switch.
@wcoltd Thanks a lot. I pretty much guessed a similar approach but I was look for a more non-blocking method of doing this switching. Something like a Thread will run to type the text and main game thread is separate, and unless the child thread autotyper stops and then the game continues.
@BCMaia Thanks a lot. Really Appreciate the feedback. Yeah, I made the flowchart as elaborative as possible and also tried to include the game logic. This part I found a bit lacking but still, I was able to understand it well hence I created the entire game skeleton more vividly.
@Sean_Kelly Thank you for your feedback. I am glad you find my presentation useful
Dude you totally read my mind! This is exactly what I envisioned for this type of project and you hit the nail on the head. I love how you incorporated an image for the items that are picked up and the music was a great touch. Keep up the good work and I look forward to seeing your future projects.
Played your game a few times to see the different endings. Loved the descriptions of the surroundings, and the addition of pickupable items was really cool! Good job!
Sorry for digging this post up again but the code was updated to Unity 2019.x and now the game is on itch.io where you can play it. Original demo link is no longer valid.