[Game]Brick Breaker Completed

Hello
Thanks to the instructors and helpers, I was finally able to make a proper WebGL Build of the game.
I would really appreciate the feedback on the levels and suggestions to improve the game.
https://gamebucket.io/game/2ac4fbad-539b-47c8-bac5-97a9deacbf63

Also there is a known bug in which the ball seems to go in a loop like motion which was mentioned in the course. I took the precaution which was highlighted in the course (taking randomly some velocity after every collision). Now, we can say as programmers that there is never a fixed loop since on every collision, the velocity varies after adding the Random.Range, but the gamer who sees it will immediately say that it’s stuck, because he may or may not be into coding and technical stuff. I could’ve varied the range mentioned in the course lecture but I didn’t so that it doesn’t result in abnormal bounces of the ball while colliding with bricks.
Edit: The ‘Paddle movement restriction’ bug has been fixed here :
https://gamebucket.io/…/b4975599-4c6a-4a07-9fd8-6a447e0b347d

2 Likes

Hello,

I have just been playing your game for a bit. What I noticed first was how lovely your menu system works. I love the previews going red. The music and sound effects were also good and I liked how the stronger bricks get damaged after being hit. There was one thing that I disliked though. I cannot move the player all the way to the right, but the ball can go there! If you wish to do more you could also add keyboard input (nice for laptop users) and the game took somewhat long to load. You could potentially reduce this time by reducing the file sizes of your background images?
Anyway, I had a good time playing your game! :slight_smile: Thanks!

2 Likes

Hello,

Thanks for your feedback sir, I’ll definitely keep in mind your suggestions.

I’m just a starter at Unity, so I was really not paying much attention to the loading time of the game, just wanted to give full emphasis to the working of all elements…

1 Like

Hey, So I diagnosed the issue and realized that if the webGl player is in the middle of the screen, no such problem exists. But the gameBucket shifts the player to the extreme left side, and the mouse can’t move beyond the screen(towards the left, so all I did was change a bit of code, to keep a distance between the Paddle and the mouse cursor, here’s the updated link: https://gamebucket.io/…/b4975599-4c6a-4a07-9fd8-6a447e0b347d

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