Hello
Thanks to the instructors and helpers, I was finally able to make a proper WebGL Build of the game.
I would really appreciate the feedback on the levels and suggestions to improve the game.
https://gamebucket.io/game/2ac4fbad-539b-47c8-bac5-97a9deacbf63
Also there is a known bug in which the ball seems to go in a loop like motion which was mentioned in the course. I took the precaution which was highlighted in the course (taking randomly some velocity after every collision). Now, we can say as programmers that there is never a fixed loop since on every collision, the velocity varies after adding the Random.Range, but the gamer who sees it will immediately say that it’s stuck, because he may or may not be into coding and technical stuff. I could’ve varied the range mentioned in the course lecture but I didn’t so that it doesn’t result in abnormal bounces of the ball while colliding with bricks.
Edit: The ‘Paddle movement restriction’ bug has been fixed here :
https://gamebucket.io/…/b4975599-4c6a-4a07-9fd8-6a447e0b347d