Just a quick FYI:
While adding the collision shape to the Player, I had made the collision capsule’s radius a little smaller to match the sprite’s width a bit closer. However, this seems to create a situation where even setting the Max Angle to 180° will still not allow the Player to ascend the stairs object. In my case, keeping the radius above 0.5 allowed for the correct behavior following the instructor’s settings.
Good tip. I had to change the collision shape to ascend/descend the stairs as I kept getting caught at the tile alignment of the 2nd floor and stairs.
Nice catch, Thanks for sharing the solution you found
This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.