FYI: Changing Capsule Collision Shape can cause Max Angle Setting to not work

Just a quick FYI:
While adding the collision shape to the Player, I had made the collision capsule’s radius a little smaller to match the sprite’s width a bit closer. However, this seems to create a situation where even setting the Max Angle to 180° will still not allow the Player to ascend the stairs object. In my case, keeping the radius above 0.5 allowed for the correct behavior following the instructor’s settings.

Good tip. I had to change the collision shape to ascend/descend the stairs as I kept getting caught at the tile alignment of the 2nd floor and stairs.

Nice catch, Thanks for sharing the solution you found :slight_smile:

This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.

Privacy & Terms