Funko Pop Mech - Textured and HDR

Ok,

The scene rendered with a self made Cameo texture (procedural). Nothing fancy really, a voronoi texture with some noise and a colorramp for the colors. (bump on the cockpit lttle bit to stong i think)

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Scene and mechs are looking good.

I love the details on the ground, they seem to be real.
Did you use displacements techniques?

For example, at the bottom right, there seems to be a sort a wood branch or metal bar. Is it a dedicated mesh?

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I like the voronoi texture on the mechs. Kind of Alien looking. Interesting!

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Hi Patrick.

No, it is no dedicated mesh, it’s part of a free HDR called Fin4_ref.exr from (I believe it was) HDR Haven.

What i did though, is make the plane where the mech is standing on a ’ Shadow Catcher’ (A 2.8+ option on the object), then it will only render the shadow falling onto the plane so you see the shadow blending on the HDR.

2 Likes

How’d you make them “stand on the floor”? seems very real with the shadows on the ground etc… Realy great job :slight_smile: