Fun with moving actor location

// Called when the game starts
void UOpenDoor::BeginPlay()
{
	Super::BeginPlay();

	// Find the owning Actor
	AActor* Owner = GetOwner();

	// Create a rotator
	FRotator NewRotation = FRotator(0.f, 60.f, 0.f);
	FVector NewLocation = FVector(50.f,50.f,50.f);

	//Set the door rotation
	Owner->SetActorRotation(NewRotation);
	Owner->SetActorLocation(NewLocation);
	
}

Is there a way to move an actor to another level?

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