Thought I’d add in a full scene to make a nice image.
Wood textures are ones from another tutorial and the Bowling ball itself is just a 2D noise texture overlay with red. That and I added an HDRI I had as well for reflections.
It is a really nice, nearly perfect, visual.
Well done.
The light is very nice but looks like the inside of a building with a lot of natural light (cloudy day).
But bowling is mostly done in a (colorful) lamp light lit environment.
Very nice render those extra step you took made a difference.
This is looking really good but did you know they actually use oil on the lanes? Yes, and there are crazy patterns too.
When you think about it you lane would need to reflect the ball a little.
Wish I knew that back when I was bowling (in my youth).
Following science channels on YouTube is really good to build up a library of useless facts.
I like the angle you chose, very cool shot! Good idea with utilizing the noise texture for the ball color.
(This can be just food for thought, ignore if you want )
Might be too advanced for the course, but the only thing missing to me is some sense of motion blur.
I took a photography class in school, and one of the assignments was to try and capture something in motion, but have it perfectly in focus (we were using analog cameras) so the background would be blurred. I’m actually not good enough at Blender to know how to do this yet, but the ball in motion would look cool as well.
Thats a neat lil fact
That may be a bit too in detail for this kinda 3d modelling or game design but for a film quality scene I imagine you could use a painted gloss map and weight painting to get the oil pattern.
I think why my lane wasn’t reflecting much is because I left the standard wood-grain normal map on my texture, so even though it’s roughness is low, the reflections are probably being diffused.
wow I did not even know this level of realism is possible with blender nice work!