Frozen Animations

One major issue I’ve been quietly facing with Unity, is frozen animations. When I build the game, animations work perfectly fine. However, when I’m testing it in the Engine itself, animations are frozen… as if they didn’t even exist yet

My wildest guess would be because of the shear amount of code running this project, but is there anyway for me to get them to work in-engine again?

I’m not sure what the source of the freezing is… Most often, it’s animations that should be looping that aren’t, or a mismatch between parameters, or… a condition not being met to go from one animation state to another.
Of course, in all of these cases, the animations also won’t work in a built game, so unsure…

usually it gets fixed by restarting the project. Sounds like hardware limitations now, I’m not sure either…

If it’s fixed by restarting the project, it’s likely Editor bugs… memory leaks, etc.

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