Friendly reminder, apply transforms

Hi,

I tried to switch the data type from window to a simple wall, but it took a squared shape while my wall is rectangular. What was going on ?

Long story short: Apply your transforms :slight_smile:


Example:

Let’s say you created a 1.20 x 2.50 x 0.20 m wall and a 2.00 x 2.50 x 0.20 m wall with a window. But you created the wall in object mode from a 2.0 x 2.0 m plane and didn’t apply transforms.

  1. When you check the dimensions you’ll end up with something like this:

Notice the difference in length between global and local coordinates. It is as if the rectangle was a square with the local ones.
At first I didn’t notice because I had only one panel when working on something that simple :sweat_smile:

  1. And when you change the window’s mesh data to the wall’s one…
    Change

…that happen:

Apply transforms2

The window transformed into a 2.00 x 2.00 x 0.20 m block. It doesn’t look at all like the rectangular wall.

  1. Then I applied transforms (scale in this case) and everything went fine !
    Scale
    (Make sure to apply before changing window > wall mesh data (section 2.), or you’ll see a warning:Warning )

So just a friendly reminder to apply your transforms, or work in edit mode :slight_smile:
I hope that was a clear example.

Cheers !

2 Likes

This post is very thoughtful and really neat, thank you!!

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