I really like the FreeLookCameraRig. It has the World of Warcraft feel. Allowing to move left and right by dragging the mouse left and right. I also took the multipurpose camera and the handheld camera and placed them in the scene. Added the multipurpose camera into the handheld’s scripts transform property. It had this funny side effects where moving forward and backwards caused the player to run around in a circle.
Walking in circles is annoying the Standand Ethan ThirdPersonCharacter moves based on camera position, which means that if the camera is facing slightly to the left, your player’s “forward” run will be turning left too, effectively into a circular arch motion.