Hi all. Alright this may or may not be direct, depending on whose responding, but I want my Cinemachine to be a freelook camera, where I can press the WASD/Arrow keys to be able to look around the player, by rotating the camera, at a full 360 degree horizontal angle, and a clamped angle to the floor of the player (i.e: I don’t want the camera going from right under the player… ). There’s some stuff my mouse can’t click on in-game, and my Raycaster just won’t debate to look under it for the land that can be clicked (not expecting it to, but I want to rotate my camera so this doesn’t become a problem for my game)
I saw an old tutorial regarding that, but it caused me some significant issues rather than results. I’m using Unity 2021.3.21f1 LTS
Or at the very least, I seek a script that makes stuff smoothly vanish when the camera collides with it, and then smoothly re-appear when the camera goes beyond it (ahh… this is a bit hard to explain, but I hope you get my point)
How do we go around this?