Foveation in Scene

Hello, I started following this course to add better UI interaction to a project I was already working on - so I followed this section adding the XR Interaction plugins etc to that - and when I view the scene in the headset I get quite heavy lines on the floor textures of my scene - and I didn’t know if this was due to me using different assets - or maybe it occurs for others as well?
I believe from my experiments with WebXR and A-Frame that this is due to foveation that can be set to start at a certain angle from the camera - and I’m wondering if there is a setting to turn this off - or maybe I am wrong about the cause!

Hi Chris,

I unfortunately dont have a headset to be able to test this but can you please let us know the headset you are using so i can see if others may have had the same issue?
I can ask Thomas or another teaching assistant for some advice then

Thanks in advance

If you are still having a problem, can you share a screenshot/grab of what you are seeing. I will take a look as I’m running through the course at the moment.

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